Kronos' tips to not getting pwnd 24/7 (begginers)
3 posters
Kronos' tips to not getting pwnd 24/7 (begginers)
First off lets look at a snipers gear: (I've written it in red, so if you want to skip through this, just go past the red )
A sniper has many powerful weapons at his/her disposal:
Knife : 1 hit 1 kill (deadly in the right hands)
Pistol : Very effective if combined with a bolt-action rifle:
Class Pistol
Magazine Capacity 15
Extra magazines 7
Damage 20
Rate of Fire (Rounds per Minute) -
Reload time 3.2
Draw Time 0.8
Fire Modes Single
Min Deviation 0.5
Deviation Standing / Crouching / Prone 1.4/1.2/1
Deviation Mod when Zoomed 0.5
Deviation Added per Shot 0.5 (3.5)
Recoil 0.5 - 0.8
Recoil when Zoomed 0.25
Zoom magnification (fold) 1.25
Shots to Kill Non Armor 5
Shots to Kill Armor 8
1 - 2 shots from your pistol to an enemy thats received a body shot from your BOLT-ACTION will die.
Rifle: The main weapon of the Sniper:
M24:
Army USMC
Class Sniper
Magazine Capacity 5
Extra magazines 6
Damage 95
Rate of Fire (Rounds per Minute)
Bolt action
Reload time 6
Draw Time 1.6
Fire Modes Single
Min Deviation 5
Deviation Standing / Crouching / Prone 2/1.5/0.8
Deviation Mod when Zoomed 0.005
Deviation Added per Shot 5 (3.5)
Recoil 4 - 5.2
Recoil when Zoomed 0.25
Zoom magnification (fold) 5
Shots to Kill Non Armor 2
Shots to Kill Armor 2
Head shots = 1 shot 1 kill (any class)
SVD:
Army MEC
Class Sniper
Magazine Capacity 10
Extra magazines 6
Damage 45
Rate of Fire (Rounds per Minute) -
Reload time 4
Draw Time 1
Fire Modes Single
Min Deviation 5
Deviation Standing / Crouching / Prone 2/1.5/0.8
Deviation Mod when Zoomed 0.01
Deviation Added per Shot 5 (3.5)
Recoil 4.5 - 6
Recoil when Zoomed 0.25
Zoom magnification (fold) 3.33
Shots to Kill Non Armor 3
Shots to Kill Armor 4
Head shots = 1 shot 1 kill (any class)
The Nade: Something I seriously DESPISE!
All kits are equipped.
Extra Ammo 3
Explosion Damage 140
Radius 9
Force 5
Arming Time 4
Velocity 25
Reload Time 0.95
Draw Time 0.6
Zoom magnification (fold) -
If you've read the T & C of the |SAS| you'll know that nade spamming is a no-go... (on a regular basis)
Claymore: The saviour!
*
Ammount per kit: 2
*
Blast radius: 9 - 12 FT
*
Damage: fatal within blast radius
Good, now you know about what your using we can go into tactics!
Rule 1: If your hiding on a roof-top, and a sniper finds you there are 2 options; 1: kill the sniper, relocate, 2: relocate. If you don't know where the sniper is, and he is shooting you, just move!
Rule 2: Never stop moving! (ie: prone, crouch, roll-left, crouch, roll-right, jump twice, and on it goes) (still applies to Rule 5, keep moving from side to side with your cover, lie down, pop up, roll left, jump more left, pop up etc.)
Rule 3: If you see people nade spamming where you're at, gtfo as quick as possible! (gtfo = get the fuck out)
Rule 4: if a non-sniper offers you a knife fight, take it! chances are you have a larger possibility of surviving in a knife fight than against a DOA or G36E etc.
Rule 5: Always keep something heavy infront of you! - ie; try and keep a low wall, or some sort of cover between you and the enemy, this is bf2, a grenade cant blow up anything (exc. exploding barrels, supply crates etc.) No damamge goes through these thin walls (ex. cerated metal/wood).
Rule 6: If your combat sniping try to keep at least 3-5 friendlies in front of you always, if your in the front lines, you'll recieve the first bullets.
Tactics:
Pistol-Whip
Very simple tactic, yet EXTREMELY effective (works only with a bolt-action).
Shoot your opponent in the torso, then pull out your pistol aim and fire! you are the winner! a body shot with a bolt action leaves your enemy with 2 bars of life. so the pistol will take him out easy.
Quick Scope
This is a very difficult technique imo. but basically your lining your head shot before zooming in through your rifle. ie, you put the guys head in the centre of the screen, so when u zoom the guys head is there and waiting, so you just fire,
The quickscope is basically that ^^ just very quick, The final bullet has quickscope kills.
Drag Shots
Drag shots have got to be the MOST advanced and difficult technique used by snipers.
These shots are lightning fast, and very deadly (only about 3-4 snipers in South Africa can do these - I can do them, but not very well) I don't know how to explain them to you though, sorry to say. My video though The final bullet does have drag shots in it, so you I can tell you which clip is a drag
To be continued.
A sniper has many powerful weapons at his/her disposal:
Knife : 1 hit 1 kill (deadly in the right hands)
Pistol : Very effective if combined with a bolt-action rifle:
Class Pistol
Magazine Capacity 15
Extra magazines 7
Damage 20
Rate of Fire (Rounds per Minute) -
Reload time 3.2
Draw Time 0.8
Fire Modes Single
Min Deviation 0.5
Deviation Standing / Crouching / Prone 1.4/1.2/1
Deviation Mod when Zoomed 0.5
Deviation Added per Shot 0.5 (3.5)
Recoil 0.5 - 0.8
Recoil when Zoomed 0.25
Zoom magnification (fold) 1.25
Shots to Kill Non Armor 5
Shots to Kill Armor 8
1 - 2 shots from your pistol to an enemy thats received a body shot from your BOLT-ACTION will die.
Rifle: The main weapon of the Sniper:
M24:
Army USMC
Class Sniper
Magazine Capacity 5
Extra magazines 6
Damage 95
Rate of Fire (Rounds per Minute)
Bolt action
Reload time 6
Draw Time 1.6
Fire Modes Single
Min Deviation 5
Deviation Standing / Crouching / Prone 2/1.5/0.8
Deviation Mod when Zoomed 0.005
Deviation Added per Shot 5 (3.5)
Recoil 4 - 5.2
Recoil when Zoomed 0.25
Zoom magnification (fold) 5
Shots to Kill Non Armor 2
Shots to Kill Armor 2
Head shots = 1 shot 1 kill (any class)
SVD:
Army MEC
Class Sniper
Magazine Capacity 10
Extra magazines 6
Damage 45
Rate of Fire (Rounds per Minute) -
Reload time 4
Draw Time 1
Fire Modes Single
Min Deviation 5
Deviation Standing / Crouching / Prone 2/1.5/0.8
Deviation Mod when Zoomed 0.01
Deviation Added per Shot 5 (3.5)
Recoil 4.5 - 6
Recoil when Zoomed 0.25
Zoom magnification (fold) 3.33
Shots to Kill Non Armor 3
Shots to Kill Armor 4
Head shots = 1 shot 1 kill (any class)
The Nade: Something I seriously DESPISE!
All kits are equipped.
Extra Ammo 3
Explosion Damage 140
Radius 9
Force 5
Arming Time 4
Velocity 25
Reload Time 0.95
Draw Time 0.6
Zoom magnification (fold) -
If you've read the T & C of the |SAS| you'll know that nade spamming is a no-go... (on a regular basis)
Claymore: The saviour!
*
Ammount per kit: 2
*
Blast radius: 9 - 12 FT
*
Damage: fatal within blast radius
Good, now you know about what your using we can go into tactics!
The Sniper Rules
Rule 1: If your hiding on a roof-top, and a sniper finds you there are 2 options; 1: kill the sniper, relocate, 2: relocate. If you don't know where the sniper is, and he is shooting you, just move!
Rule 2: Never stop moving! (ie: prone, crouch, roll-left, crouch, roll-right, jump twice, and on it goes) (still applies to Rule 5, keep moving from side to side with your cover, lie down, pop up, roll left, jump more left, pop up etc.)
Rule 3: If you see people nade spamming where you're at, gtfo as quick as possible! (gtfo = get the fuck out)
Rule 4: if a non-sniper offers you a knife fight, take it! chances are you have a larger possibility of surviving in a knife fight than against a DOA or G36E etc.
Rule 5: Always keep something heavy infront of you! - ie; try and keep a low wall, or some sort of cover between you and the enemy, this is bf2, a grenade cant blow up anything (exc. exploding barrels, supply crates etc.) No damamge goes through these thin walls (ex. cerated metal/wood).
Rule 6: If your combat sniping try to keep at least 3-5 friendlies in front of you always, if your in the front lines, you'll recieve the first bullets.
Tactics:
Pistol-Whip
Very simple tactic, yet EXTREMELY effective (works only with a bolt-action).
Shoot your opponent in the torso, then pull out your pistol aim and fire! you are the winner! a body shot with a bolt action leaves your enemy with 2 bars of life. so the pistol will take him out easy.
Quick Scope
This is a very difficult technique imo. but basically your lining your head shot before zooming in through your rifle. ie, you put the guys head in the centre of the screen, so when u zoom the guys head is there and waiting, so you just fire,
The quickscope is basically that ^^ just very quick, The final bullet has quickscope kills.
Drag Shots
Drag shots have got to be the MOST advanced and difficult technique used by snipers.
These shots are lightning fast, and very deadly (only about 3-4 snipers in South Africa can do these - I can do them, but not very well) I don't know how to explain them to you though, sorry to say. My video though The final bullet does have drag shots in it, so you I can tell you which clip is a drag
To be continued.
Last edited by Kronos on Mon Nov 16, 2009 1:55 pm; edited 1 time in total
Kronos- |SAS|Leader
- Rep. : 6
Join date : 2009-11-03
Age : 29
Location : JHB
Re: Kronos' tips to not getting pwnd 24/7 (begginers)
Nice so far!
just trying to remember all of that must be a pain!!!
Looking forward to the next part!
\m/(" )
just trying to remember all of that must be a pain!!!
Looking forward to the next part!
\m/(" )
SkullKoRn- |SAS|Elite
- Rep. : 2
Join date : 2009-11-05
Age : 30
Location : Earth
Re: Kronos' tips to not getting pwnd 24/7 (begginers)
snipers tsk tsk but there's a few good points you've made there
Wombat- Cake-Eater
- Rep. : 6
Join date : 2009-11-04
Re: Kronos' tips to not getting pwnd 24/7 (begginers)
I think it;s brilliant, just hard to grasp it all like i said b4 but it just takes practice
\m/(" )
\m/(" )
SkullKoRn- |SAS|Elite
- Rep. : 2
Join date : 2009-11-05
Age : 30
Location : Earth
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